Nexus!

Wednesday, 25. August 2010 19:17 | Author:Steve

It has come to my attention that I have not blogged for a while and so I feel like I should, ya know… blog.

Can blog be used as a verb really? It’s short for Web-log and thus an abstraction of ‘log’ but does one really say “I should log soon” unless they are, of course a logger but that’s a wholly different profession altogether.

One might write in ones log or log a particular event but one does not simply log.

Sorry where was I?

Right, Nexus!

Nexus is a project I’m currently working on which aims to be a ‘digital delivery platform’ for indie games. Initially it will be for games written in AGS engine only but I see no reason why it couldn’t be expanded.

Imagine a system whereby you could get news on all the new indie releases (with reviews embedded) and, if you like one, you can just click the ‘download’ button.

Nexus will then download, extract and install the game as a consequence of that single click without the need for any user intervention. The user never sees the archive or installation process.

Within Nexus I hope to implement some kind of community system whereby one can be updated on what their friends (as loosely as one uses the term on the internet) have downloaded, rated, favourited or whatever.

Developers will be able to post news about their games which will automatically be added to a news stream for each game which is all visible from within Nexus.

In later versions I will implement a system whereby the user can access the nexus interface within the currently running game.
Wish me luck.. I’ll update this blog with Nexus news along with game makey news.
Feature suggestions are welcome.

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Things

Wednesday, 9. June 2010 22:59 | Author:Steve

This is something I wrote quite a long time ago as a podcast script but I never got round to recording it.

Things

There are things that people never quite understand.

They nod their heads emphatically and tell you quite earnestly that they do but they don’t.

I mean the simple fact of the matter is that you never quite know if you’ve grasped the intricacies of anything. Perhaps the fundamentals of the subject seems clear but the nuances escape you. And if indeed they have escaped you, you might never know they exist.

You can’t imagine the importance of the things you don’t understand. They might shatter all the understanding you have about the universe and yet, faced with this revelation that the world around them may not be what they think it is, people continue through their lives without dropping to their knees and screaming for the finer details of life to reveal themselves.

But that’s because most people don’t care about the things they don’t understand. “Life is about living” they would say. If their entire life was based upon fabrications then what does it matter? As long as they were happy and they did no harm to anyone else why should I care what they believe to be the case?

I’m not quite sure how to answer that but something about it annoys me.

Why should I care?

Why do I care?

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NTU Degree Show

Saturday, 5. June 2010 10:21 | Author:Steve

June has apparently swaggered its way on to my calendar and presumably everyone else’s, accompanied by a searing ball of flame in the sky.

Praised be the glory of God and his infinite ways to piss me off.

On a lighter, less immolating note, I had the pleasure of attended the Nottingham Trent University Degree Show last night and boy was it an interesting exercise in people blending.

Last night’s event was an invitation only affair. This meant that the attendees were members of 3 distinct groups; the artists, the parents and friends of the artists, and members of various scouting organisations and galleries. Or, to refine it further: those who cared and those who didn’t.

The air was soaked in cynicism and replete with faces bearing a kind of mock-accommodating smile. It was like the boyfriends were dismissing their better half’s accomplishments as a silly waste of time before ‘real life’ starts and the mothers wanted to stick it all on the damn fridge.

Irrespective of this however, the work itself was suitably engaging. As with student work in general it seems, the onus was upon the artists to show exploration of practice rather than that of raw technique. As a consequence, some of the pieces presented seemed a little unrefined albeit still bewitching at times.

There are a few pieces that I would like to highlight here purely as an exercise in organising my thoughts (although I will exclude the piece I was personally involved in for the sake of decency).

Kathryn Pospieszalska presented an elaborate contribution in the form of furniture from some forgotten corner of antiquity modified with a series of pins. These were arranged into ornate patterns which protruded from the surface causing a subtle parallax between the deep red and the glimmering silver as one paced around it..

The silver pin-heads contrasted beautifully with the opulently crimson fabric whilst simultaneously making the furniture entirely useless. This disparity between form and function resonated with me as a reminder that art will always be connected to our consciousness but never integral to our lives.

The patterns themselves were flamboyant to the point of absurdity but this only screamed as a testament to the number of hours spent creating it and those hours are as fundamental to the piece as the rows upon rows of pin-heads which I so desperately wanted to touch.

Carrie Jackson’s offering was far more understated. Understated to the point of sterility in fact. She presented two, inter-related posters displayed back to back in an advertising light box. The box was lit with the characteristically cold fluorescent tubes we are all so used to seeing and mounted upon some cheap, fake, plastic turf which mirrors my thoughts quite nicely. Jackson’s work is deliberately fake.

Advertisers try to tap in to humanity’s ever increasing desire for absolute purpose in order to present us with some transient alternative in exchange for our thirty pieces of silver. Jackson seems to recognize this unwritten agreement and offers us this ‘advert’ with her subversive and menacing tongue firmly pressed into her cheek.

In terms of presentation Jackson’s work could be described as positively modest. Sleek lines and clean colours belied the complexity of the ideas being discussed whilst perfectly imitating that which she wished to undermine. Clever and hauntingly insidious.

If Jackson’s work can be considered understated then Kyle Hands’ work must be considered practically invisible. Even using the word ‘painting’ seems extravagantly verbose (yes I appreciate the irony in light of the rest of the post).

His practice involves manipulating semi-dried ‘skins’ of household gloss paint to create a series of geometric recesses and plateaus. The works presented at the exhibition were entirely white set upon a white wall which invoked a similar sense of sterility and simplicity to that suggested by Jackson’s work, although employed in a different manner.

Due to the stark nature of Hands’ work it’s difficult to discern any kind of underlying focus here besides a pure exploration of the tactile nature of the material. Perhaps here we should consider ‘purity’ to be the key.

I can only hope that these artists put off ‘real life’ for another lifetime or so and continue to make me think because I do very much appreciate it.

Katheryn Pospieszalska – http://www.kathrynp.com

Carrie Jackson – http://www.loveillustration.co.uk

Kyle Hands – http://www.kylehands.co.uk


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Eternally Us Reviews

Monday, 17. May 2010 7:32 | Author:Steve

There were alot of reviews for Eternally Us mainly because it was picked up by indiegames and JayIsGames but I think my favourite mention is this one.

http://www.ifc.com/news/2010/05/shank.php?page=2

I’m not sure why I like this more than the in depth reviews.

I’ll try and post that ‘post-mortem’ later today.

other reviews include:

http://indiereview.tk/index.cgi/reviews/Eternally-Us-Review.html

http://jayisgames.com/archives/2010/05/weekend_download_134.php

http://captaind-pc-gaming.blogspot.com/2010/05/eternally-us-mini-review.html

http://www.indiegames.com/blog/2010/05/freeware_game_pick_eternally_u.html

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New Game: Eternally Us.

Tuesday, 4. May 2010 17:56 | Author:Steve

Screenshot

Ben and I released a new game on May 1st and I forgot to blog about it.  Hooray for self advertising.

I’ll do sometime of a post-mortem of it in a few days since it’s probably what could be considered ‘high-concept’ and there are some particular metaphors I’d like to explain a little more deeply.

For now, however feel free to download and play.

http://www.bigbluecup.com/games.php?action=detail&id=1303

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Of Heaven.

Tuesday, 20. April 2010 9:12 | Author:Steve

     I titled this blog post before I had the slightest of inklings as to its contents. Sometimes, however it is therapeutic to write one’s self into the ground, circling the pen around one’s feet, digging deeper until you emerge out the bottom.. or run out of ink.

     I sometimes wonder if I can truly reach out to people with my chosen medium. Is it conceivable that people put such stock in mere video games? It’s not that I feel it is an impediment to the actually tugging of the heartstrings but I feel it may be an obstacle, obscuring the very strings that need to be pulled. Are people conditioned to begin a video game with such low expectations that their mindset is that of someone who does not expect to be moved.
How am I supposed to tear some one’s heart from their chest if it is guarded so forcefully? How am I to make them care?

     Perhaps the passing of such petty sorrows is irrelevant to the player. What concern have they for the plight of pixels? Perhaps forcibly crow-barring narrative into game-play is doomed to failure from the beginning. Perhaps gamers don’t wish for art and for emotion. Perhaps they wish for the ephemeral escapism that comes from bringing down the ever advancing waves of space invaders. The slow-burning glory that comes from high-scores and body counts.

     Are we really that mindless?

     I only wish to create something which makes people feel truly alive and challenges their perceptions. I want to generate the power of Aesop with the elegance of Shakespeare.

     It’s fair to say that I want to make something special.. I want to make something which is truly Of Heaven.

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Winter’s Shadow – Official Trailer

Tuesday, 16. March 2010 22:10 | Author:Steve

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Towards the Awards, Mr Ward!

Tuesday, 2. March 2010 11:02 | Author:Steve

The above title is an exercise in rhyming and nothing more. Disregard Mr Ward! Disregard!

McCarthy won 4 of the 9 AGS awards for which it was nominated, which is good news.

It won Best Animation,  Best Voice Work,  Best Player Character and Best Sound Effects.

Huzzah!

There is a download link to the right if you are still yet to play >>

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Dulce et Decorum

Tuesday, 23. February 2010 11:11 | Author:Steve

I wrote a little story today for a competition on the AGS forums. So I thought I would post it here because this is my blog and blogs are for posting things you write on.

Hurrah for blogs.

Rain fell hard, each drop making its tiny, insignificant mark on the waterlogged ground beneath my feet as I ran. The sound of pursuit echoed behind me and made me conscious of every footprint I left amongst the many others before me, and even more behind. The path I weaved was punctuated by the bodies of those who ran and those who pursued. War makes no such distinction and claims all.
They promised us victory. They promised us valor. They promised us Dulce et Decorum and delivered Patria Mori and still I ran. I ran from duty and I ran from honour but I still ran, God damn-it.
The cacophony which permeated the air intensified to a point beyond which I could stand and I wept as I ran. Tears poured from my eyes carving clean pink furrows in the grime which coated my face and as they meandered to my mouth the salt gripped my lips and for the first time I felt shame. The pity I felt for my own immortal soul slowed me to a walk. A death march. A death stumble.
I came to a halt ankle deep in fallen leaves. The wind gusted and blew them into the air, showering me with autumn hues. I hadn’t known colour for months and the endless stream of battle seemed to dissipate within me as my world became one of vibrancy and light.
In the brief reprieve I heard a whimper. A sound so faint. I turned my head and looked towards the source of the sound. A young girl, no older than 8 or 9 sat leaning against a tree shielding herself from errant gunfire. She cried out to me in a language which I didn’t understand but her message was clear.
“Save me” She called out to me.
“Run!” I cried and pointed towards the horizon.
She looked down at her legs. A wicked looking gash ran up the side of her thigh and blood seeped through her delicate white dress staining her half crimson, half white.
I suddenly became very aware of the pursuers closing in on my position and the colour drained from my world as cowardice gripped me. My gaze darted around the immediate area, desperately searching for a solution but of course there was none and again my flight response pulled on my heart to run.
I looked down at the girl. She looked calm. Of course she didn’t know my intent to flee. She saw only the uniform and the gun. Authority and safety.
A bullet whipped through my hair, striking a nearby tree. The girl squealed and covered her ears as the sound of her voice rippled through the fog. A beacon to her position. Distant shouts and calls for backup could be heard and suddenly everything quickened. Only one of us would live to see the dawn.
I mimed a crawling motion to the girl and pointed away from danger. A solitary tear trickled from her eye but she nodded and pulled herself towards freedom. I took my rifle and began to load the magazine, each round satisfyingly clicking into place
“Honour.” Click.
“Glory.” Click.
“Freedom.” Click.
“Brotherhood.” Click.
I loaded the magazine and looked down the sights, targeting the closest enemy.
“Justice.”
I pulled the trigger and the round tore through the man’s skull. Shouts erupted from the distance as I felled another. And another. And another. A lone man spotted the flash from the muzzle of my gun and pointed in my direction, screaming for my murder at the top of his lungs.
Thoughts of the little girl’s scream vanished from the men’s minds as their bullets coursed through my body one after the other.

But pray not for me. For to whom I go, prayers mean nothing.

For I still ran.

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What A Difference 2 Days Make….

Tuesday, 2. February 2010 1:17 | Author:Steve

…48 little hours…

Mr 304 and I attempted to make a game called ‘Hope’ in 48 hours. It’s not perfect but give it a shot. It’s only short.

Link in the sidebar >>>

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